~~~ edgespace ~~~ ~~~ learning edgespace ~~~ http://www.alansondheim.org/edgespace.jpg https://youtu.be/EzjtgbEZpII VIDEO From the texts: Ruptures in the calculus: the tortured or wounded body the body convulsed in pain the catatonic body the terrorized body the broken or 'defective' body Ruptures through the imaginary: the nightmare the orgasm hysteria/ boundaries of laughing and crying the confined body/ body of s/m the forgotten or abandoned body the hyper-sexualized body transmitters/ receivers hallucinations and other phenomena Ruptures of the body invaded by capital: prosthetics X-scopic surgeries rfid implants Ruptures of the body invaded by the imaginary: (capital of the imaginary, imaginary capital) psycho-tropics/overdetermined associations/disassociations Ruptures of the body by an augmented real: sports, steroids, body-building, and so forth Invasions of the imaginary, invasions of capital, of the augmented real, invasions through the imaginary: invasions or invaginations, incorporations or intensifications? These terms entangle and return to: Either the proper body, or the body as heap; the articulated body, or the dismembered and reassembled body; the body characterized by a real, or the body chararacterized by an imaginary; either the fundamental topography of the body, or the fundamental topology of the body - invasions, dissolutions, ruptures. Ruptures as returns of the repressed: What lexicons are at work? What economies? What is it that motion capture captures? What is snared, what abandoned? What is the vocabulary of behavioral dynamics - voluntary, autonomic, involuntary, intrinsic - or involuntary, anomalous and axiomatic, extrinsic? In other words: What is going on with us, within and without the world? ==================================================================== Gamespace, Edgespace, Blankspace 1. my work dealing with the ineffable: how are the 'real' and 'virtual' entangled? -- no difference, culture all the way down. 'we are all avatars and avatars must die.' The body has always been virtual. commodius, mocaps, examples My work tends to deal with edge phenomena, areas of entanglement or confusion, appearance of glitches, and so forth. Early on I characterized my project as the relationship between abstract structures and consciousness. I've always believed that philosophy can be effected through modes other than writing or the text, that not all encounters are grounded in language, and that language has its own cloudy and entangled limits. 2. malleability of 'virtual worlds' - fast-forward modeling. the jump-cut? 3. how to represent pain, sexuality, death, etc. in virtual worlds: two positions for avatars - functions and transitory objects. EDGESPACE GAMESPACE BUT and in any case - edgespace and gamespace - gamespaces within edgespaces and edgespaces within gamespaces: how are these manifest? the BLANK of the inscribed edgespace, the blank map, the _skitter._ Edgespace/Gamespace: together with the misery that ensues working inconceivably against the grain of the real - that is to say, the boundary conditions: A. of the edgespace itself and the transformations occasioned by the edgespace; and B. of the interiority of the edgespace -within which objects and protocols are conserved/observed. So within 2. there is a work, a level of _skill_ necessary to produce, articulate, quest - skill that operates within consensual boundaries, even to the extent that they're broken by hacking, shortcuts, etc. Here in 2. the issue is that of etiquette. In 1. the situation is different; at the edgespace, what occurs is not an _event_ but collapse or murmurs of _procedures_ within fold catastrophies - always on the verge of failure. The edgespace is also _sedimented_ - to the extent that sediments can be entangled - one might move for example to a new physics, the gamebrowser might crash, there is always something new, some new anomaly at work... I think of the interiority, that is the gamespace, as a space of etiquette which is always a space of the blank - not smooth striations, but a phenomenological ennui, since falling through this space leads only to more quests, more hordings, within a containment that takes on the semblance of a _carapace._ That is, one is shape-riding, share-holding - there's an economics involved, structures of rules and protocols, protocol suites - all porous, hackable, all resulting in signs, signifiers, within the gamespace - all intrinsically related to an other economics of exhaustion. The edgespace borders on the universe. The edgespace _gapes._ Who or what moves in the edgespace? What terrors, anguish, what absolute creations and annihilations? And as well, what temporalities, what fictitious _points of origin_ - everywhen, everything, on a sliding scale - a scale in the form of the _law,_ not of justice. Justice has no place within or without the game, within or without the gamespace. Justice requires the luxury of thought, the alcove, stoa; law requires the nomadic, the corral, the seething settings and withdrawals of iniscriptions which are fundamentally transparent... The edgespace is _indescribable,_ just as anomaly exists as instantaneous, as seizure, nothing more. But _here,_ it is where everything, everywhen, begins. Beyond edgespace, within edgespace (abandonment of all values, boundaries), BLANKSPACE --> within and without edgespace; it is here that the uncanny, projection, somatic ghosting, develops, manifests itself. ------------------------------ virtual worlds, and what I term edgespace - the limits of the gamespace, where language occurs and seethes. I argue that the phenomenology of the real comes into play when living spaces are abandoned, where broken geographies are signs of a future already present. I present instances of digital language production in such spaces, working through virtual worlds such as Second Life and the Macgrid, as well as self-contained Open Sim software that can be run on most computers. The edgespace is always uneasy, tottering, catastrophic; it is the space of the unalloyed digital, where things no longer operate within a classical or modernist tradition. Increasingly, this space characterizes our current place in the world, with its fractured media histories and environments of scorched earth, environmental depredation, and slaughter. We can work through and within such spaces, developing (as perhaps Occupy did) new forms of production, resistance, and digital culture. Or something like that! ------------------------------ ------------------------------ -altered motion-capture/behavioral spaces (What happens when mocap alterations result in software overload, so that the simulation breaks down? Formally, the avatar image becomes immobile and "sits" in a lotus position. What is the experienced of enforced stasis in relation to disparate movement elsewhere?) -software-dependent, see economic exhaustion below (Different software produces different results of course: what is the typology of glitches?) [situations where structure collapses: -where structure and the symbolic can't be recuperated (Where there's no return, where the vectors quickly end up entropic, where chaos dissolves into noise.) -where the symbolic is limited by the _game of extension_ (So that, for example, the gamespace or mocap edge is characterized by particular behavioral regimes: the game then moves the edge elsewhere or creates a catastrophic anomaly. Once this is absorbed and con/figured, the game moves elsewhere. Sooner or later, the game of extension dissolves into the cold death of the universe.) ------------------------------ ------------------------------ In all of the above, one might say, within any cultural game, there are limits, edges, blank spaces, games of extension, and extension beyond extension that becomes immeasurable, chaos or noise without the potential of a return trajectory. Think of the energy of the vacuum, virtual particles, annihilation limits in terms of receptors: any receptor may be surpassed, there is always surplus bandwidth, without recuperation, reconstitution. How does subjectivity deal with this, concern itself with this? At the other end of these broken totalities there are filters which process incoming and structure outgoing. The filters operate within protocol suites, layers of organization that transform information. The suites themselves are always transforming; they loosely define the gamespace, and to this extent, they might be considered closed circulations within potential wells. But wells themselves have tunnels, nothing is secure, and artifacts within the world are at best temporary stases. All of this simultaneously fits together and falls apart; all of this coheres and is incoherent, and this in any case is the talk on blank that can't be given, that is inconceivable that it might occur, that it might say anything, that anything might be said. ------------------------------ ------------------------------